Wednesday, 23 November 2011
Monday, 21 November 2011
Tavern Texture Test WIP 01...
I've been off the radar the past few days due to finishing up my dissertation draft, but thus, the texturing and lighting tests must contiue and with the dissertation out the way for a week, i'm hoping to really crack on and make up for lost time. Expect a lot more updated texture tests during this next week...
Friday, 18 November 2011
Technical Queries List...
- Texturing (How would i achieve a style similar to my designs without it looking like simple shaders?)
- Lighting (What's the best light setup for the texture tests? How would i create light coming from the street lights and wall lights?)
- Snow (What's the best and most efficient way of creating snow? Would it be possible to animate snow falling off rooftops/objects?)
- Cobble Path (What's the best way of creating a cobbled path?)
- Icy River/steam (How would i achieve this?)
- What are the best Mental Ray settings for high quality renders?
- What Render Layers should i use? (ie Ambient Occlusion, Z Depth etc).
- Street Lamp Reference( Correct Time Period).
- Lighting (What's the best light setup for the texture tests? How would i create light coming from the street lights and wall lights?)
- Snow (What's the best and most efficient way of creating snow? Would it be possible to animate snow falling off rooftops/objects?)
- Cobble Path (What's the best way of creating a cobbled path?)
- Icy River/steam (How would i achieve this?)
- What are the best Mental Ray settings for high quality renders?
- What Render Layers should i use? (ie Ambient Occlusion, Z Depth etc).
- Street Lamp Reference( Correct Time Period).
Thursday, 17 November 2011
Sunday, 13 November 2011
Texture Test Scene... WIP 01...
Here's a quick look into the texture test scene i'm putting together. It's based on my Tavern design, and i will be looking to integrate the style of my design into this 3D world as Alan has suggested...
Saturday, 12 November 2011
Thursday, 10 November 2011
Tuesday, 8 November 2011
Shop Design WIP 01...
Here's some of the stuff i've been working on to develop some designs for the shops in my adaptation of the Pied Piper of Hamelin...
Sunday, 6 November 2011
Pied Piper of Hamelin... Pre-Vis Test v02...
Here's an updated version of my pre-vis with a couple of extra scenes included...
Pied Piper of Hamelin... Pre-vis Test v01...
Here's a quick test export of the pre-vis scenes i've put together so far...
Wednesday, 2 November 2011
Poem Voiceover Auditions...
After speaking to Phil on Monday, it was decided i should get a voiceover artist to narrate the whole poem and then condense it down to a reasonable length for my animation. After receiving a good response from the people i sent my emails to, i decided to ask them to each recite the 2nd verse of the poem with their own interpretation, before deciding on who's voice will best suit my animation. Here are the voiceovers i've received so far...
Voiceover 01...
Voiceover 02...
Voiceover 03...
Voiceover 04...
Voiceover 01...
Voiceover 02...
Voiceover 03...
Voiceover 04...
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