Thursday, 21 January 2010

Adding the Final Details...

Today i had a bit of a slow start, mainly due to going into to university and finding that the computers there made my image to dark to work on. I didn't want to mess around with the lightng settings because i was happy with how the image looked on my laptop. However, i will need to consider raisinghe brghtnes slightl in Photosop for the crit tomorrow. Anyway, I was trying t add some more details in Maya like a spotlight for the torch and ossibly tr ut sme fog effects, as well as making some changes to the landscape and trees. But, Maya has been messing me round a little and therefore i had to take the render of what i already had because it wouldn't render properly otherwise. This didn't atter to much though, as i was already fairly happy with what i had textured and modelled and i was ready to take it into Photoshop where i add some details and a backdrop. I firstly added my backdrop which is a series of trees going into the distance. I blurred this slightly and made it slightly bluer to blend in with my model better. Once was happy with that i added aome fog/mist, using the effect i had practiced, and i then made that slightly bluer to reflect the light source in the scene. Finally i added the torch light which i'm still not happy with and i'll probably change several times tomorrow... But with these added details, this is what i have come up with so far....


I may make a few changes here and there between now and tomorrow, but i am fairly pleased with the end result...

1 comment:

  1. Hi Ethan,

    A mixed bag of results for you this project. Ok all the tutorials were completed which is good and you produced a final Maya image. However, I'm concerned about your approach to Maya, the problems you encountered, and the manner in which you resolved them. Your blog entry;

    "Maya has been messing me round a little and therefore i had to take the render of what i already had because it wouldn't render properly otherwise. This didn't atter to much though, as i was already fairly happy with what i had textured and modelled and i was ready to take it into Photoshop where i add some details and a backdrop."

    Firstly, there is a minimal amount of Maya/3D work within your image - What you have produced is also at a basic (mainly untextured) level. Secondly, the lighting is also poor (dark and flat). Thirdly, you encountered Maya problems which were 'messing you around?'. Despite these problems you state that you were happy with the result and were ready to add in Photoshop.

    All of this starts to ring alarm bells - Are you taking artistic control of your work? Are you keeping your concept art in mind whilst you use Maya? Are you compromising your work because of the challanges you face instead of finding ways to attack and overcome them?

    The answer to all these questions is to seek help and advice - And ask for critical feedback from staff and colleagues throughout the project. Working in a critical vacuum instead of getting the help you need means that come crit time you get told all the obvious things that you should have already known.

    Final message: Ask for advice, feedback, and techncial help.

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