Sunday, 17 January 2010
Modelling Trees and Texturing the Wheelchair...
I say modelling trees, but actually they're just cylinders with a tileable bark texture on... however i will need to modify some of them and bring in a few other types of tree to create more variety... i must say though, i was quite surprised at the quality of the trees just using a texturea nd bump map, they look fairly realistic and considering my scene will be quite dark, they should look even more realistic....
I've been texturing the wheelchair slowly but surely. some parts have needed actual tileable textures, other sections were created using lamberts or blinns... i haven't put too much detail into the textures and colours because, as you can see, a lot of that detail would be lost and time would be wasted... i feel the mist works well here, a thick load at the bottom of the image and then it dies of towards the top... i did see sam's model too, which uses 3D clouds as fog in Maya, but im fairly happy with the technique ive used in Photoshop, so im just going to keep working on that to find the best end results...
hopefully as i begin to bring the ground in and a path, the model will begin to take shape and it won't look like trees and a wheelchir floating in mid-air...
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