Wednesday 5 May 2010

Graphic Motion Life cycle design...



Based on a really nice hand drawn slime mold life cycl i found on Google images, i decided to take out the back ground from the original image and just show the key parts to each image. I'm hoping to take use this idea by recreating an animated version in Maya using surface shaders so that the final render is flat and 2D like a graphic motion would be. This allows me to do a lot more with the motion of the fruiting bodies, giving them a more natural movement.

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