Monday, 17 October 2011

The Pied Piper of Hamelin Animatic v01...

Here's the first rough version of my animatic for my environment design adaptation of The Pied Piper of Hamelin. The music is only temporary as i will be producing the sound in Soundtrack Pro, as well as using a voiceover of an appropriate excerpt from the poem during the opening shot. I already feel that the pacing is off, and i'm going to need more variety in the shots and compositions, but i'm beginning to imagine the eerie atmosphere of the piece and wanting create an uncomfortable feeling as though you are being watched, or shouldn't be there.

Just a quick note for Phil, sorry i can't make it to have a chat today, but i've picked up a virus and i don't think anybody would appreciate me sharing it with them...

1 comment:

  1. Hi Ethan,

    Sorry for the delay... I think you need a simple 'line-of-action' structure here; for example, you need to start with an establishing shot of the city , and then take the audience deeper into the city, so from the establishing shot, to the bridge, across the bridge, to the city gates, through the city gates, into the street, down the street towards a particular building/s - then back out again. At the moment, it feels aimless, as opposed to a focusing in on detail - in technical terms, it's literally a 'detail, more detailed, most detailed' movement, so that we see your abilities to stage an 'environment' in a broad sense, and then also see your abilities to deal with more specific tasks, re. texturing and lighting etc. The structure should simply track/mimic the exploration of someone arriving at the town for the first time. You've got those really nice 'ensemble' shots of all the overlaid houses etc. and they feel like establishing shorts, so should come earlier, and all the close-up work of the lamp posts and whatever else, should come once we're inside the city and its streets. Macro to micro and out again?