So Phil suggested i model a basic pillar in Maya and apply some of my biro etchings to it as a test to see what the texures would look like. This set of textures are based on a closed crosshatch, medium cross and open crosshatch; i have tried various different bumps. The first pillar is the result of adding a Tiff file as a texture which gave a really cool metal mesh style. The second texture has no bump map. The third has an inverted bump of -5 which gives a pretty cool wire-like effect. The final three pillars have various bumps on from 0.4 to 1 to 5.