Monday, 28 February 2011

Transcription Update...

So here's the update on my progression for the production stage of the transcription unit:

I'm looking into adding lots of little details like barnacles, polyps, corals, limpets and slipper limpets to my scenes... Here are a few of renders so far with lots of work still needing to be done...




I'm now trying to use reference images to find out how and where these different details would grow in my scenes. Here are just some of the reference images i will be using:





 
Alongside this, i'm also looking into underwater particulate matter to create the dust and particles found underwater... Here's my progression so far, i will be able to tell how well the particles are working when i do some test batch renders for the scenes, but so far the stills seem to give an impression of snow which isn't what i want...



i've gathered some underwater lighting image references together for my meeting with alan tomorrow, i'm hoping to resolve my lighting problem and come out of the meeting with some visually pleasing results. Some other areas i would like to discuss include how to achieve high quality results from the establishing seaweed and kelp shots, the best way to model broken columns/buildings without looking too CG, animating schools of fish using dynamics, wrapping limpets and barnacles around geometry and the best way of achieving visual pleasing underwater gowths.

I'm currently working on modelling other scenes for the animation as well, expect further posts on the progress of these soon (If i don't save over them like i did this morning)...

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