So i went to see Alan earlier about understanding how the etching shader worked and it seems that it would be hard to make many adaptations or changes to the shader because it is based on black and white ramps. However, Alan found a way of connecting a lambert to the shader which is able to seemingly change the white sections of the shader to another colour/texture. As a result, i was able to produce the images above. One noticeable difference is that the black etching lines aren't as predominant as with the white undertone, but i find the subtle etching texure to be a lot easier on the eye and works nicely to show the shading on the columns.
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